This
may not generate much excitement
from you advanced users, but I
have known some pretty hot players
that didn't know much about the
"Jump" button.
All of the newer Ketron keyboards
and modules have the "Jump"
button and it is a cool little
button.
If the button is off you can change
your arrangements (A-D) normally.
If you play a fill, you get no
effect. However, if the "Jump"
button is on pressing a fill causes
the arrangement to change. (with
some exceptions) On the "X"
and the "SD" series,
pressing fill 1 or fill 2 button
causes the arranger to move from
A-B, B-C, C-D, D-A and around
and around. I think of it going
in a "clockwise direction".
Fill 3 causes the arranger to
move in the opposite direction.
The "break" fill is
one exception and it causes no
change.
Here is another cool function. If the "Jump"
button is off, the Intros and Endings work normally.
However if the "Jump" button is on, they
work in reverse. So that in the middle of a song you
could hit Intro/Ending 1,2 or three and the Intro
would play. This is sometimes a nice interlude to
a song and give a nice flow and sense of dynamics
to the music. One thing that is different on the XD
series is that the Jump button is split. You can have
it work just with the fills or just with the intros/endings
or all.
If you are using a FS6 or FS13
footswitch, You can assign "Jump"
to one of the switches and get
rid of two arrangements on the
switches. So instead of using
four switches for arrangements
A, B, C and D you can set A and
D or A and C, and then you are
only one fill away from the other
arrangement if the "Jump"
function is turned on.
On the older "MS" series
the principle is the same. You
just have one fewer fill so the
"back jump" is on fill
2 instead of fill 3.
If anyone has any other cool tricks
on the "Jump" button
they would like to share, send
an email with a complete description
and I will be happy to pass it
along with full credit to whoever
sends it in.